Citizen Armon Reinhardt
A Nevarran patriot who is seeking honor for himself, but must first separate his past from his future.
|Communication: 2||Constitution: 3||Cunning: 2||Dexterity: 3|
|Magic: 1||Perception: 1||Strength: 4||Willpower: 2|
Journeyman Weapon and Shield Style
Novice Dual Weapon Style
Novice Armor Training
Novice Heavy Blades
Novice Light Blades
Novice Quick Reflexes
Concepts, Goals, and Ties:
Get the first mission over with
Find Gerhard someday
Heavy Leather Armor
Rope (20 yards)
(2) Pints of Oil
Flint and Steel
(10) Trail Ration
“I wasn’t born to walk on water. I wasn’t born to sack and slaughter. No, my duty’s to the law.”
Armon’s tale begins with his birth. Armon’s father, Warin, was a guard at the Wronki Prison and his mother, Selma, was a nurse at that same prison. Armon was born 9:01 within the dank walls of Wronki and never got a chance to meet his mother as she died during childbirth due to blood loss.
Serving dutifully with his father, Armon had one singular exception to his father’s strict rules, prisoner 49202., whose name was reported to be Gerhard, was a Perendalian and had taken kindly to Armon. Gerhard became the source for many of the tales of adventure and history that would fascinate Armon for so many years; and Gerhard taught Armon how to use a shield with a weapon, and the history of the Nevarran dragonhunters. After 26 years, 49202 was finally released, with Armon as the proceeding guard. It was during the reading of the Rules of Leave that Gerhard offered to take Armon with him deep into the Korcari Wilds to build names for themselves. However, honor-bound to his father, the prison, and country, and knowing that Gerhard’s journey would force him to commit more crimes to survive; Armon refused the offer.
Nevertheless, the offer continued to gnaw at Armon for weeks until he finally gave in and surrendered his title of "Guard,” and took on the honorific of “Citizen,” as a loyal member of Nevarra. Armon defied his father’s demand that he remain at the prison and instead struck out for Fereldan then onto the Wilds. It is Armon’s hope to return to Nevarra someday with stories to tell and a name for himself so that his father would forgive him for abandoning his duties in the name of adventure. While the possibilities are remote, it is Armon’s hope that he finds his friend along the way.